Game development books and assays

By October 28, 2014game development
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Hello indie friends!
In this post I would like to talk about the books and assays that helped me in my career and become a better game developer

Here are the best game development books (technical):

– Game Engine Architecture

cover_1st_ed

 

– 3D Math Primer for Graphics and Game Development (second edition)

51dF1a-coOL._SX258_BO1,204,203,200_

 

– XNA Game Studio 4.0

microsoft_xna_game_studio_4.0_learn_programming_now

 

– Learning C# by developing games with Unity3D

Learning C#

 

 

These deal more about game design than programming:

– Artificial Intelligence for Games

AI For Games

 

– The Art of Game Design

The-art-of-game-design

 

 

– A Theory of Fun for Game Design

A theory of fun for game design

 

– Power Up

Power-Up_cover

 

– Vintage Games

11-6

 

– Game Feel

GameFeel

 

– Clean Code

Clean Code

 

– Gamescenes

Gamescenes

 

– IOS App Marketing

iosapp

 

 

While these are some books that don’t regard game development, but I think are very useful and interesting in general terms:

– Starting Point & Turning Point – Hayao Miyazaki 

StartingPoint_c1  TurningPoint_c1

 

 

– Photoshop for 3D Artist

productmain_01large

 

– Stanley Kubrik

Stanley Kubrick

 

– Banksy

WallAndPiece

 

– Akira Kurosawa

Akira Kurosawa

 

– The War of Art

 war-of-art

 

– Mastery

Mastery_Cover

 

– The Book of Nothing

 Osho

 

– The art of The last of us, Spirited Away, Adventure Time

 Adventure-Time-The-Art-of-Ooo

 

– A History of Modern Computing

 A history of modern computing

 

I really hope these books will help you to find your way!