Year Review and what’s next!

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Year Review and what’s next!

Hello my friends!
Since is the start of a new year, we would like to take the time to write about all the things that happened during the last year and what’s next to come.

Despite the Covid situation we were able to continue all our projects remotely and were able to release our games 🙂

Moreover the large number of players this year resulted in an increase of over 200% in sales of our games compared to the previous year. This allowed us to increase the team size and work on even bigger projects!

One of the best selling games of the year has been Suicide Guy for Nintendo Switch:

This made it possible to publish our first retail game “Suicide Guy Collection” available on the Red Art games! (and in digital edition too)

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Physical Edition:

Digital Edition:

It includes both the Suicide Guy chapters and some cool artwork inside!

During the year we were able to develop and publish even our first VR Index game “Suicide Guy VR

It’s the Virtual Reality edition of the Suicide Guy, coming soon to PS VR and Oculus Store too!
Game Link:

Another of our games recently released in December is our first game for the next game console Xbox Series X: “Sleepin’ Deeply”!

Game Link:

This new edition of the game is highly optimized and enhanced for the next gen consoles.

Regarding the new games for 2021, we’re releasing our first Mobile game for iOS and Android on January 20th: “Suicide Guy“. Is our first Mobile game, so we’re excited since many of you asked for it!

Regarding our next Untitled game: we’re working hard on it and expect to release next year for all next gen consoles. Here a glimpse of it running on Nintendo Switch!

Since our Dev Kit for PlayStation 5 has finally arrived, We’re working to make it run on PlayStation 5 and Xbox Series X too, so stay tuned for an update for those!

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One last update is regarding Woodle: a new game is coming in this series, so stay tuned!
To follow the development of the game, you can join our Discord:

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Suicide Guy VR Post-Mortem development blog

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Hello my friends!
I would like to take the time to analyze our latest game release: Suicide Guy VR (Steam link:

The game has been released on July 24th 2020 and sold pretty well considering is a VR game (10.000 copies in the first few months).

Must be said that this was our first big VR title released until now and we didn’t know the market in depth, so it was an interesting experiment for us. (our first game was Heaven Island VR MMO

Today Suicide Guy VR has 68 reviews with mixed reviews, but this is manly due to problems on certain VR hardware that we found out after the release (we didn’t know there were so many devices that gamers actually use, for example the Cosmos and the Microsoft Mixed Reality)

The game has been developed with the Valve Index and the Oculus Rift devices in mind, and we didn’t know so many gamers actually have many kinds of VR devices. Moreover these devices have all some different controls scheme and hardware characteristics that makes difficult to adjust! So a suggestion I would like to make if you’re approaching to VR development is to have all the necessary hardware development kits.

We’re still working hard on the game in order to make it perfectly compatible for all hardware (Cosmos and Mixed Reality included), so stay tuned for further updates!

Despite these problems, the game has been played by many Youtubers, here some examples!

An interesting thing I noticed is that many of them never played the first non-VR game, so this new edition indeed was a great incentive to try it out and get to know the game.

After all this feedback we’re planning to release the game on Oculus Quest Store and PlayStation VR since we found out that there is a very high interest in VR games, but the problem is that the market is pretty fragmented (check out how many active users has this subreddit for example: )

A problem we already found during the PS VR port is that in order to play VR at its best you need 2 PS Moves (for hands control), but those are not included in the VR headset. This probably makes a lot VR gamers to not have the possibility to play the game at its best with the PS Moves.

Here a pretty interesting VR hardware sales graph:
As you can see the “Others” is still a very percentage, and this doesn’t help the market fragmentation!

I’ll soon update this blog post with some considerations on these stores as well, so stay tuned!

Chubby Pixel new updates!

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Hello my friends!

November is here and I would like to take the time to let you know which are the new projects we’re working on!

Our latest game release (in July) with Suicide Guy VR (link) performed really well with over 10.000 copies sold on Steam in the first few months! This pushed us to port the game for PlayStation VR and Oculus Store.

The PS VR port is taking us more time than expected, but we’re trying to deliver the game to our fans for December/January, so stay tuned!

Regarding our new game in development, here a video update where you can see a glimpse of gameplay!

We’ll soon share more details, so stay tuned!

The full game will be released for the next Gen Consoles (PS5 and Xbox Series X) + Nintendo Switch and Steam!

Another news for our Nintendo Switch releases: next month (in December), we’ll relese a new game!
Stay tuned to find out what it is 🙂

Have a great Week,
Chubby Pixel

Suicide Guy a port-mortem 3 years after release

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Hello my friends!

I would like to write a post about the development and marketing of Suicide Guy and its new chapters. (link)

Even if is a game of 2017 (3 years ago), the game is still selling really well thanks to the constancy of our updates and the marketing we’re making to advertise the new chapters and content that we’re adding to the game.

The game has sold for now a total of over 150.000 copies on all platforms (notice that it includes all the chapters) and is still selling consistently like the previous year without major slowdowns.

You can check this in the pie chart below:

Here a graph taken directly from Steam with the copies sold starting from 2017 to 2020 (of course includes sales and deals). As you can see it seems that the curve goes even up and the interest in the game is still very high.

The curiosity about the game is still increasing probably due to the new VR edition that we’re going to release in few months.

I noticed that the interest in VR has never been so high, that is why we’re porting the game for all VR devices and at the same time continuing to add content.

Since the game is still unknown by many players, I’m even testing new marketing strategies, for example posting video updates of the game on Reddit. You can check for example This Post

As you can see the interest in the VR edition of the game is incredibly high, with a lot of players that even played the first game and are eager to try this new VR edition!

This kind of marketing is both creating awareness on the upcoming VR game and helping actual sales of the game already released in 2017.

Here some other post examples that I made to create awareness on the upcoming release:

Personally I have to say that even after years after the first game, I’m still having fun to return to the project and continue it with new content.

Thanks to this, the team is constantly expanding, so you can expect new games of this and new series coming out soon!

Remember that you can grab a copy of the game here if you want:

And here a sneak peek of the logo of Suicide Guy VR coming soon