Suicide Guy – Post Mortem (1 Year later)

By | game development, Game Marketing, Games, News | No Comments

Hello my friend!
We would like to share with you what went right and wrong after our latest release Suicide Guy in this post mortem, 1 year after its release on Steam



The game during its first year sold almost 30.000 copies on Steam only (Price 4.99 €)

With a rating of 85/100 on Steam

Here a Pie chart of the sales:




The marketing we’ve made is still constant, sending constant updates to the gamers to keep high the interest for the game.

The main websites where we market the game were:

1) Facebook

2) Instagram

3) Keymailer

4) Twitter

5) Youtube

6) Newsletter Emails

7) Steam (groups, pages etc)

8) Google Ad Words

9) Linkedin

10) Reddit



The game has been launched even on consoles (PS4 and Nintendo Switch) several months after the Steam release:


Nintendo Switch:


With over 10.000 copies sold on each, but at a higher price (7.99€)

Metacritic score on PS4: 70/100

Metacritic score on Nintendo Switch: 55/100


The rating was lower on Nintendo Switch mainly due to performance issues and long loading times




Suicide Guy has been in constant development with new Updates, bug fixes and new content

And since the game sold well, we’ve decided to release a new chapter of the game called Sleepin’ Deeply on Steam (Soon on Console):


Which sold over 2.000 copies in the first month.




In the end the game release and feedback from the public were great and it helped us to continue the development of the game.
We’re actually working on the Xbox One release and the new chapter console release.

Since the game went well we’re actually thinking of new levels and chapters that we would like to release in the future, so expect new content coming soon!


Suicide Guy: Sleepin’ Deeply — New chapter now available!

By | Games, News | No Comments

Hello my friends!

I’m glad to announce that the new chapter of our game is now available on Steam!

Check it out:

In this new chapter of “Suicide Guy” you’ll be challenged with even more insane puzzles, generated by the surreal dreams of the Guy. You’ll encounter the weirdest of the living beings as you go deeper and deeper into his subconscious. This time to wake him up you’ll need all your skills.

Woodle Tree Adventures “Deluxe” – Available for Nintendo Switch!

By | Games, News | No Comments

Hello my friends!

I’m glad to announce that our first game “Woodle Tree Adventures” is now avialable for Nintendo Switch!
You can dowload it in the Nintendo eShop at:


This is our first game licenced by Nintendo, and this was a real honor for us.
I’ll soon write a thorough topic about the development on this fantastic console!

Here the trailer of the game meanwhile:


The Power of the Universal View

By | game development | No Comments

Hello my friends,

In this post I would like to write about a point of view (or more a way of life) that I think it’s important to achieve during the life of an individual and that could be useful for your work too.

This is a topic that many essays are about for example in “The power of your subconcious mind”, “Mastery”, “Ignore Everybody”, “The book of Nothing”, “My inventions”, “The begin of Infinty” and many others, but it’s never clear how to achieve this kind of attitude. I think in these books there is a trace of what I want to analyze in the following lines.

The way of thinking I’m talking about is something that is beyond meditation that can help you to concentrate and achieve everything you want even avoiding the distractions of the everyday life.
To achieve this there are a lot of methods that can be used, for example the ubiquity (the power of being present everywhere) applied to the mind. This can be useful to get the mental elasticity and creativity needed during your work and life.

You’ll need a lot of persistance, practice and method in order to master it. For example when you close your eyes and imagine something or someplace, your mind is making some kind of instant voyage somewhere in the non-physical world. When you imagine something (like in a dream) what is actually affected are all your senses as if you were really there: if you’re expert enough you can imagine the smell of the sand, the sound of the sea, the breeze of the wind on your skin, all this at the same time.

Now, if you imagine this technique applied in every moment in your everyday life (with eyes opened), you will understand what can be achieved and how much can influece your life.

After this kind of technique is mastered (I’m actually still mastering) another technique that I actually tried and would like to deepen is the power of ubiquity in everytime. What I mean is that this way, the time barrier is broken, making all the events of the existence present all at the same time like in a sort of mental Big Bang. Since no one still understands what time is, it’s interesting to find new ways to distort it and make it yours thanks to just your mind.

One important thing that I think must be achieved first, in order to be able to exploit your mind at the highest level is the annihilation of the ego. This way of thinking is actually the most difficult to gain since we as human beings and animals have the ego structured in our own DNA: we have the istructions to conserve the ego with all the means at our disposal.
I invite you not to think with the objective to preseve and act only for your own good (what most people do) but to act only for a greater thing: your own objectives. This way you can really be in control of yourself without the needs to satisfy your ego that can create concrete distractions during your lifetime.

Overpass you Ego: this is the real teaching that I would suggest you to learn and that can really change the whole world. Once obtained you’ll be able to overcome your mind too and be able to “Play” with it as you want using techniques like the mental ubiquity which I mentioned above. If you think about it in concrete, there is no importance of where you are or who you are in this moment once these techniques are obtained. For example you can be in a place that you don’t want to be and be happy anyway since it has no more importance of where you are in the physical world.

This concept can be really difficult to comprehend and to explain too, but if you really start to think and read, I’m sure that you’ll find out the meaning of what I’m writing.

I wrote this for everyone interested in new ways of thinking and for me too in order to have a written text that I can use to help me with these kinds of techniques 🙂
Thanks for the attention!




Thank you from Chubby Pixel

By | News | No Comments

Thank you

Hello my friend,

We would like to take a moment to thank every single gamer that helped us during our first years of game development.
Game development is really a tough job, but thanks to you and all our fans, we were able to continue to immerse ourselves in the development of our ideas and experimentation.

In particular we would like to thank Valve and all the Steam community supporting us:


Review Experts

Mamilos Club

Opium Pulses

And many more, thank you again!
We will continue to make games all thanks to you and to your amazing support.

Game Development for us started back in 2011 and since then we developed a lot of complete games and were even able to experiment with this incredible medium.
Here you can check all the games we were able to publish until now:

What has been done

Our first game was first published back in 2013 on Desura and Steam:

At first it was just an hobby for us and we weren’t even thinking about making this our full time job.
After a few years thanks to the success of this game we understood that this was becoming something special that people appreciated.

This lead to us with game experimentation: we were able to test new ideas both on Steam and Web brower games websites like Kongregate and Newgrounds.

Some of these experiments can be found here:
This was less successful than our first game, but we were able to understand what Steam gamers were searching for and that some of them had interest in our gaming experiments.

Thanks to the success of our first title we decided to develop the sequel Woodle Tree 2 (released in 2016).

Even in this new title we tried to experiment with gameplay mechanics and interactions:
we included an open world mechanic, one of the first of its kind for a platformer game.
Another interesting thing we wanted to include are special moves thanks to the only weapon the protagonist has (a leaf).

Here the link to Woodle Tree 2: Worlds

Our last but not least game is Suicide Guy (released in 2017).
With this title the intention was to create almost a new genre in the gaming field starting from the first person puzzle games like Portal.

This game had an amazing impact on the Steam community and on youtubers with millions of players all around the globe.

The game can be downloaded here:

The Next Steps

Thanks to our community we are able to continue our work, our main objective is still to create unique games that can open the eyes of its players.

We’re currently working on Nintendo Switch, PS4 and Xbox One converting our first game Woodle Tree Adventures and later even our other games, but don’t worry since Steam is still our main development platform.

Stay tuned to see when these games are going to be released in the next months!

Thank you again for the support you’ve shown to us 🙂
Chubby Pixel