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Games

Considerations and reflections on today’s games

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What do they give to players? Are they just meant to make money?
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Hello my friends!
In this blog post I would like to take the time to make a consideration on the today’s game market and design: how are they designed and what is purpose of most of them?

The immediate answer to this is probably: “To make money”.
But is it really just this? Or is there more?
This is question I ask myself many times as a game developer and designer since as an answer it always seemed very flat and meaningless in the end. Surely this kind of discourse can take a deep social/philosofical turn, but I think there could be simpler answers.

Game companies’ goal in general is surely just to sell more copies of their game in order to sustain themselves and make profit.

Their goal is to get bigger and bigger, making “bigger games” in order to make more money to make even more bigger games. But does it make sense in the end? Or is it just a dog chasing its own tail?
Companies that have passed their size limit (of profit) tend to expand into other fields since they have so much surplus budget that they don’t even know what to do with it (an example is Google expanding in the gaming market with Stadia).

But taking the example of Google, in the case they squash all the competition in the gaming field with their product and ideas what’s left? Just more money?

I think it doesn’t make much sense in the long run.
Competition is something that I personally think can also be positive and lead companies to give their best (but also additional stress) as long as they don’t annihilate the opposing companies.
This surely can push the technology, leading the market to produce visually stunning products that would never have seen the light otherwise.

Visually (and audibly) surely progress has been made, but is this the right path? Do games nowadays are so much different from the games of the past?
Personally I think today’s games don’t convey or teach something really meaningful and do not yet fully exploit the potential of the medium.

Most of triple A games tend to be linear stories with cutscenes getting closer and closer to the world of cinema without really being able to find its own language, nor even approaching remotely to the great cinematographic masterpieces such as Sergio Leone or Fellini’s movies to name a few.


Probably indie games having less costs and being able to risk more, tend to explore this medium much more deeply.

With this sentence I don’t mean to despise triple A games (I still like to play them), but I really would like to see more experimentation and not just games that tend to copy each other.

These games don’t really make gamers think or give them profound teachings (other than thoughts on how the plot will continue).
Smaller games like UNDERTALE tend to explore much more this concept, and this is also linked to the fact that the developer’s goal (tobyfox) wasn’t to make millions out of the game. His main objective was to create something unique and something never seen before with a simple idea.
https://www.gamasutra.com/view/news/257884/Game_Design_Deep_Dive_Undertales_actionbased_RPG_battles.php

With real moral choices that finally make the player think, these are probably the games that can lead to the path of pure game design.

I think that in order to create truly exceptional games, developers need to look at other fields: not only Cinematography, but even Art, Music, Photography, Philosophy and all aspects of life that can be studied.


After all even Nintendo affirms that when trying to search for the best game designers, they tend not hire gamers
https://www.insider.com/shigeru-miyamoto-hire-gamers-nintendo-2017-12

This is because gamers tend to take inspiration from other games they played rather than from their other life experiences, and this is something that we try to achieve too as a small game development company.

Even recent Nintendo bestsellers such as “Super Mario Odyssey” and “The Legend of Zelda: Breath of the Wild” have been lauded for being examples of the company’s willingness to take risks with even its most important franchises. 

Of course there are many other examples to study, for example cash grabs games like Fortnite or Candy Crush are designed by armies of psychologists in order to study the better way to keep the players glued to the game.

This brings the question I made at the beginning of the post: even if these games made 10x more money then Breath of the Wild, does it really make these games more successful? or do we have to consider other factors to measure the success of a game?

here some links that I took the inspiration by to write this blog post! I hope you liked it 🙂

References:

https://medium.com/@sambro055/scope-of-game-development-and-design-dd187a64fd44

https://www.lcca.org.uk/blog/careers/scope-and-future-of-the-gaming-industry/

https://www.nyfa.edu/student-resources/nintendo-can-teach-us-game-design/

https://www.insider.com/shigeru-miyamoto-hire-gamers-nintendo-2017-12

https://www.nytimes.com/2017/12/29/technology/nintendo-switch.html

https://www.gamasutra.com/view/news/257884/Game_Design_Deep_Dive_Undertales_actionbased_RPG_battles.php

Chubby Pixel games – March update!

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Hello my friends!

In this March blog post I would like to update you on the new games and improvements we’re working on. We’re excited to show you some new content from our games!

first of all:

Woodle Deluxe new edition is now available on Steam, you can grab it here!
https://store.steampowered.com/app/1516090/Woodle_Deluxe/

In this new edition, we’ve decided to include a new extra level and more content updates soon to be announced!

Meanwhile here a glimpse from the new game we’re working on!

Regarding the PlayStation VR the new edition of “Suicide Guy VR” we’re working hard to bring it soon to the PS store.


it took us more time than expected to port the game for the new system,
but we’re glad to announce that it will be released even for the new PS5 VR Visor edition, coming soon!

For Further updates join our Discord Server:

https://discord.com/invite/chubbypixel

This month some of our Nintendo Switch games are now on sale too!

Sales Suicide Guy (-88% off) and Suicide Guy Sleepin’ Deeply (-83% off):

Suicide Guy: https://www.nintendo.it/Giochi/Giochi-scaricabili-per-Nintendo-Switch/Suicide-Guy-1374572.html

Sleepin’ Deeply: https://www.nintendo.it/Giochi/Giochi-scaricabili-per-Nintendo-Switch/Suicide-Guy-Sleepin-Deeply-1459376.html

Woodle Deluxe available today on Steam!

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Hello my friends!

Woodle Deluxe is today available on Steam, you can grab it here!

Woodle Deluxe new edition is an old school 3D platformer game set in a super colorful world! You will find all the classical elements from the 90’s, venturing alone or in co-op with a friend. Travel across the Woodle Lands in a total of 8 wonderful worlds and save everyone bringing back peace and balance!

Features:

  • 8 immersive different worlds to explore
  • Local Co-op Main Adventure – Play as Woodle Beaver!


  • New items and clothing to unlock for Woodle
  • Vast 3D environments presented in smooth 60 fps


  • Jump, Run and special Attacks are your abilities during the adventure
  • A new original extra level


  • Improvements to the camera movements
  • Jumping mechanics enhanced for Woodle

Year Review and what’s next!

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Year Review and what’s next!

Hello my friends!
Since is the start of a new year, we would like to take the time to write about all the things that happened during the last year and what’s next to come.

Despite the Covid situation we were able to continue all our projects remotely and were able to release our games 🙂

Moreover the large number of players this year resulted in an increase of over 200% in sales of our games compared to the previous year. This allowed us to increase the team size and work on even bigger projects!

One of the best selling games of the year has been Suicide Guy for Nintendo Switch: https://www.nintendo.com/games/detail/suicide-guy-switch/

This made it possible to publish our first retail game “Suicide Guy Collection” available on the Red Art games! (and in digital edition too)

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Physical Edition: https://www.redartgames.com/presentation?rp=suicide-guy

Digital Edition: https://www.nintendo.com/games/detail/suicide-guy-collection-switch/

It includes both the Suicide Guy chapters and some cool artwork inside!

During the year we were able to develop and publish even our first VR Index game “Suicide Guy VR

It’s the Virtual Reality edition of the Suicide Guy, coming soon to PS VR and Oculus Store too!
Game Link: https://www.humblebundle.com/g/suicide_guy_vr

Another of our games recently released in December is our first game for the next game console Xbox Series X: “Sleepin’ Deeply”!

Game Link: https://www.microsoft.com/it-it/p/sleepin-deeply/9p3lhp0vrhtw?rtc=1&activetab=pivot:overviewtab

This new edition of the game is highly optimized and enhanced for the next gen consoles.

Regarding the new games for 2021, we’re releasing our first Mobile game for iOS and Android on January 20th: “Suicide Guy“. Is our first Mobile game, so we’re excited since many of you asked for it!

Regarding our next Untitled game: we’re working hard on it and expect to release next year for all next gen consoles. Here a glimpse of it running on Nintendo Switch!

Since our Dev Kit for PlayStation 5 has finally arrived, We’re working to make it run on PlayStation 5 and Xbox Series X too, so stay tuned for an update for those!

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One last update is regarding Woodle: a new game is coming in this series, so stay tuned!
To follow the development of the game, you can join our Discord: https://discord.com/invite/chubbypixel

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